Back to rankings
Dominant: Macro
Sid Meier’s Civilization® VI
| Profile | Micro | Mystiko | Macro |
|---|---|---|---|
| Challenge | 0 | 12 | 88 |
| Reward | 6 | 29 | 65 |
Summary
Strategy is tested while rewards are the visible things.
The Skill Tested (Challenge)
Seeing the whole board: economy, builds, synergy, cooldowns, map-wide positioning, game state and objective progress.
The Fulfillment (Reward)
Lasting payoff: climbing ranks, unlocking rare skins, achievements, achieving a world record pace.








